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Game Development with Three.js

You're reading from  Game Development with Three.js

Product type Book
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Pages 118 pages
Edition 1st Edition
Languages
Author (1):
Isaac Sukin Isaac Sukin
Profile icon Isaac Sukin

Summary


In this chapter, we learned how to manage 3D models and animation. We also explored particle systems, sound, and visual effects. Additionally, we used what we learned to transform our first-person shooter game from Chapter 3, Exploring and Interacting into a Capture-the-Flag game. In the next chapter, we'll discuss game design concepts, workflow processes, performance considerations, and networking.

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