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Game Development with Three.js

You're reading from  Game Development with Three.js

Product type Book
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Pages 118 pages
Edition 1st Edition
Languages
Author (1):
Isaac Sukin Isaac Sukin
Profile icon Isaac Sukin

Summary


We have constructed our first 3D world with Three.js. In this chapter, we learned what Three.js is and does, reviewed the basic components of a Three.js scene, and set up our editing environment. We used the scene, renderer, camera, mesh, geometry, and material components for the first time.

In the next chapter, we will cover these components in more detail, including the different kinds of the renderer, geometry, and material components. We will also add lighting to the mix and make a more advanced scene.

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Game Development with Three.js
Published in: Oct 2013 Publisher: Packt ISBN-13: 9781782168539
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