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Game Development with Three.js

You're reading from  Game Development with Three.js

Product type Book
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Pages 118 pages
Edition 1st Edition
Languages
Author (1):
Isaac Sukin Isaac Sukin
Profile icon Isaac Sukin

Summary


In this chapter, we learned how to work with different kinds of geometry, materials, and lighting. We also learned about renderers and scenes, and completed a project to build a city procedurally. In the next chapter, we'll learn about ways that users can interact with Three.js, add some physics to the mix, and build a basic first-person shooter game.

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