Reader small image

You're reading from  Hands-On Unity Game Development - Fourth Edition

Product typeBook
Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
Tools
Right arrow
Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

View More author details
Right arrow

Using the new Input System

We have been using the Input class to detect the buttons and axes being pressed, and for our simple usage, that is more than enough. However, the default Unity Input System has its limitations regarding extensibility to support new input hardware and mappings.

In this section, we will explore the following concepts:

  • Installing the new Input System
  • Creating Input Mappings
  • Using mappings in scripts

Let’s start exploring how to install the new Input System.

Installing the new Input System

To start using the new Input System, it needs to be installed like any other package we have installed so far, using the Package Manager. The package is just called Input System, so go ahead and install it as usual. In this case, we are using version 1.7.0, but a newer one may be available by the time you read this chapter.

Figure 6.53: Installing the new Input System package

By default, when you install the Input...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas