Reader small image

You're reading from  Hands-On Unity Game Development - Fourth Edition

Product typeBook
Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
Tools
Right arrow
Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

View More author details
Right arrow

Gathering information with sensors

AI in games works in a three-step process: gathering information, analyzing it, and executing actions based on such analysis. This is important as it reflects a simple version of how the human mind works, making the resulting AI more realistic. As you can see, we cannot do anything without information, so let’s start with that part.

There are several sources of information our AI can use, such as data about itself (life and bullets) or maybe some game state (winning condition or remaining enemies), which can easily be found with the code we’ve seen so far. One important source of information, however, is sensors such as sight and hearing. In our case, sight will be enough, so let’s learn how to code that.

In this section, we will examine the following sensor concepts:

  • Creating three-filter sensors with C#
  • Creating three-filter sensors with Visual Scripting
  • Debugging with gizmos

Let’...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas