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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Summary


Good job on getting this far! The space shooter is really taking shape now, featuring a controllable player character that relies on native physics, twin-stick mechanics, enemy ships, and a scene-wide spawner for enemies. All these ingredients together still don't make a game: we can't shoot, we can't increase the score, and we can't destroy enemies. These issues will need to be addressed, along with other technical issues that we'll certainly encounter. Nevertheless, we now have a solid foundation for moving further, and in the next chapter, we'll complete the shooter.

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