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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Project Overview – Getting Started


The project created in this chapter will be a first-person shooter game, which mixes together nearly all the development techniques seen so far, as well as new techniques specific to VR. In this game, the player will be a stationary character that can look around and shoot in any direction, but cannot move around. The player will be standing in a sci-fi interior, and enemy bots will spawn into the level at random intervals. The bots will initially wander around searching for the player and, upon finding them, will run towards them, eventually attacking them. The player will be armed with plasma cannons on each hand, and will have the ability to attack oncoming enemies to avoid being injured. The basic objective is to see how long you can survive!

To create this project, we'll begin by creating the core functionality for a standard first-person mode, and then migrate that to VR. To get started, create a new project and import all assets from the Assets_To_Import...

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