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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Celebrations and fireworks!


The coin collection game is nearly finished. Coins can be collected and a timer expires, but the win condition itself is not truly handled. That is, when all coins are collected before time expiry, nothing actually happens to show the player that they've won. The countdown still proceeds and even restarts the level as though the win condition hadn't been satisfied at all. Let's fix this now. Specifically, when the win scenario happens, we should delete the timer object to prevent further countdown and show visual feedback to signify that the level has been completed. In this case, I'll add some fireworks! So, let's start by creating the fireworks. You can add these easily from the Unity Particle System packages. Navigate to the Standard Assets | ParticleSystems | Prefabs folder. Then, drag and drop the Fireworks particle system in Scene.

Add a second or even a third one if you want:

Figure 2.29: Adding two Fireworks prefabs

By default, all firework particle systems...

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