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You're reading from  Unity Game Development Essentials

Product typeBook
Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Instructions scene


To finish our game, we'll complete the menu we made in Chapter 8 by creating the Instructions scene for the user to read. In this, we'll implement some animation using scripting, and we'll learn a new command that we haven't utilized yet called linear interpolation, or lerp for short.

As our Instructions scene should mimic the rest of the menu, we'll start with the Menu scene as a basis. Before we do this, however, ensure that the Island Level scene is saved by going to File | Save Scene. Duplicate the Menu scene by selecting it in the Project panel and using the keyboard shortcut Command + D (Mac) or Ctrl + D (PC).

This will duplicate the Menu scene, and give it the name Menu 1, rename this Instructions, and open it by double-clicking on its icon now.

Adding screen text

We'll need to write our instructions for the player on this screen, so we'll utilize a GUI Text object for this purpose. Go to GameObject | Create Other | GUI Text. This creates a new object with a GUI Text...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone