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You're reading from  Unity Game Development Essentials

Product typeBook
Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Working with the Inspector


As it is our first time dissecting an object in the Inspector, let's begin by looking at the features of the Inspector that are common to all of the objects.

At the top of the Inspector, you will see the name of the object that you have currently selected, along with a game object or prefab icon (red, green, and blue-sided cube or light blue cube respectively) and a checkbox to allow you to temporarily or permanently deactivate the object.

For example, when newly creating a game object (not from an existing prefab) with our Directional light, the top of the Inspector looks as follows:

Here, you can see the red, green, and blue icon, which represents a standard game object. It is also worth noting that the name box of this part of the Inspector can be used to rename an object simply by clicking and typing.

Below the icon, the active checkbox, and the name, you will see the Tag and Layer settings.

Tags

Tags are simply keywords that can be assigned to a game object....

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone