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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Phong shading


Phong shading is a very precise shading technique. Instead of calculating lighting per triangle as with flat shading or per vertex as with Gouraud shading, it calculates lighting per pixel. Because lighting is calculated per pixel, it results in very smooth and accurate shading.

Note

In Papervision3D, per pixel shading has been approximated—it doesn't entirely match real Phong shading. It shades objects based on an ambient color and specular lighting, instead of ambient and diffuse colors as in Gouraud shading. This results in a major difference between how both shade an object; a Phong-shaded object has a dominant ambient color.

Take a look at the ShadingTypesDemo.swf demo again. Play with the specular level and see how realistic the lighting is. The image on the left shows a low specularity level and the image on the right has a very high specularity level:

Note

Note that the teapot in this demo has some z-sorting problems. Chapter 9 will address these problems in detail.

The...

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