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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Cameras inherit from DisplayObject3D


Not only primitives inherit their properties and methods from DisplayObject3D, but also the CameraObject3D class, which is the super class of Camera3D. To sum up, Camera3D inherits from CameraObject3D, which inherits from DisplayObject3D.

So what does this mean? Because each camera inherits the x, y, and z properties from DisplayObject3D, we can move it around over the axes of the scene coordinate system (world space). Furthermore, you can rotate the camera in the same way as you would rotate any other instance of DisplayObject3D. Although the camera doesn't have a visual representation on the screen, we have a lot of tools to manipulate it. The camera even has some properties and methods that no other do3D has.

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