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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Summary


Particles are 2D graphics that always face the camera. Being lightweight makes them interesting to work with in a web-based engine such as Papervision3D. Two ways of using them are:

  • Billboarding, the technique of using a texture instead of high-poly geometry to cut down on the vertices

  • Creating organic effects, with the help of a particle system

We walked through some examples to demonstrate how to create particles and how to apply the available materials. MovieAssetParticleMaterial is the only material that you can add interactivity to.

A demo was presented to illustrate that particles don't have to be small. Using BitmapParticleMaterial, we added some billboards representing foliage to the mill model.

We discussed the Flint particle system. Flint is a Flash-based particle system, which also can be used in combination with Papervision3D. It is able to generate, render, and manage particles, pixels, and other do3Ds.

The next chapter will discuss how to add all kinds of effects to your...

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