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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Camera types


Papervision3D includes four types of cameras:

  • Target camera

  • Free camera

  • Debug camera

  • Spring camera

The target camera and the free camera are the most common types and will be discussed first. The debug camera is handy for testing purposes as it has some basic built-in navigation, and continuously displays information about its settings. A special type is the spring camera that provides an easy way to follow a moving 3D object, something that can be useful in game applications.

You set the camera type of your choice by passing it as an argument to the constructor of the BasicView class. Because we extend BasicView, we can use the super() call in our constructor to do so.

super(stage.stageWidth,stage.stageHeight,true,false, CameraType.TARGET);

In Chapter 2 we have seen what the first three arguments do. And in the previous chapter we added a fourth one to set the interactivity of the viewport. Now we have added a fifth argument, which sets the type of camera you would like to use....

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