Reader small image

You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
Languages
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

The Projects pane and building your project

You've seen how the .pro file affects your project's compilation, but there's even more to it than this. If you click on the Projects button on the left of Qt Creator, you'll see the project's options, which consist of the following:

  • The Build & Run options
  • The Editor options
  • The Code Style options
  • Dependencies

Each of these is in its own panel.

In most cases, you won't need to monkey around with any of these settings, but you might have to tinker with the Build & Run settings, especially if you're targeting multiple platforms such as Windows and Linux with cross-compilers or Android. (I will write more about this exciting development in Qt later in this book.)

The final thing that you should know is the build and run kit selector. Qt is one of the best cross-platform toolkits available today...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng