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You're reading from  Application Development with Qt Creator - Third Edition

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Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Introducing the Graphics View framework

Qt provides a separate view framework, the Graphics View framework, to draw hundreds or thousands of relatively lightweight customized items at once. You will choose the Graphics View framework if you're implementing your own widget set from scratch (although you might want to consider Qt Quick for this as well), or if you have a large number of items to display on the screen at once, each with their own position and data. This is especially important for applications that process and display a great deal of data, such as geographic information systems or computer-aided design applications.

In the Graphics View framework, Qt defines the scene, responsible for providing a fast interface to a large number of items. (If you remember our discussion of Model-View-Controller (MVC) from the previous chapter, you can think of the scene as the...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng