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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Accessing sensors in Qt

Qt has had a robust porting layer for device sensors for several years, starting with the Qt Mobility libraries, which were meant to facilitate software development for cell phones. As Qt continued to evolve, support for sensors was added to Qt Quick and the list of supported sensors grew. Today, Qt supports the following sensors:

  • An accelerometer is supported through the Accelerometer type.
  • An altimeter is supported through the Altimeter type.
  • An ambient light sensor is supported through the AmbientLightSensor and LightSensor types.
  • An ambient temperature sensor is supported through the AmbientTemperatureSensor type.
  • A compass is supported through the Compass type.
  • A gyroscope is supported through the Gyroscope type.
  • Whether or not the device is in a holster is determined through the Holster type.
  • Proximity to the device's screen is determined through...
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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng