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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Configuring Qt for an embedded project

As you may already know, the Qt framework comes with an enormous set of libraries that may add up to several gigabytes of storage. Even at the minimum, these libraries could take up to 15 megabytes of storage, which is overkill for a small embedded device. To fix this problem, The Qt Company has provided us with a tool for configuring our Qt package before we build the Qt framework from the source for our embedded project. We can pick and choose the features that we want and discard the features that we don't need in order to reduce the Qt library size.

The tool is called the Qt Configuration Tool or qconfig-gui.exe and is located in the C:\Qt\Tools\QtConfigGui folder, as shown here:

Press the Run Configure button to start the configuration process, which will take some time to complete. Once completed, you can open up Command Prompt...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng