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Artificial Intelligence for Robotics - Second Edition

You're reading from  Artificial Intelligence for Robotics - Second Edition

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Pages 344 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Francis X. Govers III Francis X. Govers III
Profile icon Francis X. Govers III

Table of Contents (18) Chapters

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

Summary

This chapter outlined a suggested process for developing your to-do list as you develop your robot project. This process is called systems engineering. Our first step was to create use cases or descriptions of how the robot is to behave from a user’s perspective. Then, we created more detail behind the use cases by creating storyboards, where we went step by step through the use case. Our example followed the robot finding and recognizing toys, before picking them up and putting them in the toy box. We extracted our hardware and software needs, creating a to-do list of what the robot will be able to do. Finally, we wrote a specification for one of our critical sensors: the camera.

In the next chapter, we will dive into our first robot task – teaching the robot to recognize toys using computer vision and neural networks.

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