Create a Game Character: Blender, Substance Painter, and Unity [Video]
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Free ChapterModeling the Low Poly Mesh
- Course Introduction
- Importing Reference Images
- Beginning the Face Modeling
- Creating the Loop Mask
- Pulling the Face into Three Dimensions
- Adjusting the Shape of the Face
- Creating the Back of the Head
- Extruding the Neck
- Creating the Shoulders
- Modeling the Breast
- Extruding the Rib Cage
- Finishing the Torso
- Modeling the Hips
- Extruding the Legs
- Creating the Shoulders
- Modeling the Arms
- Creating a Finger
- Placing the Other Fingers
- Working on the Hand
- Connecting the Thumb and Hand
- Creating the Sole of the Boot
- Continuing the Boots
- Working on the Boots and Gloves
- Finishing Up the Gloves
- Working on the Neck and Inner Mouth
- Inner Mouth and Gums
- Modeling the Tongue and Teeth
- Creating the Ears
- Modeling the Eyes
- Working on the Belt
- Beginning to Model the Hair
- Finishing Up the Low-Poly Mesh
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Modeling the High Poly Mesh
- Starting the High Poly Body
- Detailing the Mouth
- Modeling the Nose
- Shaping the Eye Lids
- Beginning the Ear
- Continuing the Ear
- Attaching the Ear
- Detailing the Gloves
- Modeling the Boots
- Finishing the Belt
- Beginning the Fingers
- Finishing the Hands
- Beginning the Costume Elements
- Creating the Neck Design Element
- Finishing the Costume Elements
- Finishing the Eyeballs
- Creating the Teeth
- Placing the Teeth
- Adjusting the Low Poly Mesh
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UV Mapping
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Texturing with Substance Painter
- Putting the Model Back Together
- Organizing the Model for Export
- Match By Mesh Name
- Organizing Object Names in Blender
- Set-Up To Paint on Normal Map
- Painting on the Normal Map
- Assigning Vertex Colors
- Real World Scale
- Add Mask with Color Selection
- Adding the Base Materials
- Adding the Base Materials
- Using Paint Layers
- Paint Brush Channels and Settings
- Exporting the Textures
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Creating the Character's Hair
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Rigging the Character in Blender
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Character Set-Up in Unity
In this course, you’ll learn how to create a game character using Blender, Substance Painter, Krita, and Unity. Creating a game character in Blender can be a daunting task, but this course provides an organized and well-structured explanation of each topic, delving into not only the how, but also the why of every step of the process.
You’ll begin by creating a low-poly version of your game character in Blender, which is suitable for game engines, and then use the Blender model to create a high-resolution version for baking texture maps. You’ll UV map the character in Blender and import the models into Substance Painter, where you’ll create PBR textures for the character’s skin and costume.
This course will also cover how to best organize and prepare the character in Blender so that you can texture efficiently in Substance Painter. As you advance, you’ll work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character.
Moving on, you’ll learn how to rig your character in Blender based on Unity’s requirements for setting up its humanoid rig system. This will make it possible to use hundreds of animations available for free and for purchase on the Unity Asset store. Finally, you’ll be able to bring your character and textures into Unity and use the animations that come free with Unity’s Standard Assets.
- Publication date:
- June 2019
- Publisher
- Packt
- Duration
- 12 hours 37 minutes
- ISBN
- 9781838983901