Home Game Development Create a Game Character: Blender, Substance Painter, and Unity [Video]

Create a Game Character: Blender, Substance Painter, and Unity [Video]

By Darrin Lile
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Download this book in EPUB and PDF formats
Access this title in our online reader
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Stream this video
Access this title in our online reader
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Download a zip folder consisting of audio files (in MP3 Format) along with supplementary PDF
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Access these resources with our interactive certification platform
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  1. Free Chapter
    Modeling the Low Poly Mesh
About this video

In this course, you’ll learn how to create a game character using Blender, Substance Painter, Krita, and Unity. Creating a game character in Blender can be a daunting task, but this course provides an organized and well-structured explanation of each topic, delving into not only the how, but also the why of every step of the process.

You’ll begin by creating a low-poly version of your game character in Blender, which is suitable for game engines, and then use the Blender model to create a high-resolution version for baking texture maps. You’ll UV map the character in Blender and import the models into Substance Painter, where you’ll create PBR textures for the character’s skin and costume.

This course will also cover how to best organize and prepare the character in Blender so that you can texture efficiently in Substance Painter. As you advance, you’ll work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character.

Moving on, you’ll learn how to rig your character in Blender based on Unity’s requirements for setting up its humanoid rig system. This will make it possible to use hundreds of animations available for free and for purchase on the Unity Asset store. Finally, you’ll be able to bring your character and textures into Unity and use the animations that come free with Unity’s Standard Assets.

Publication date:
June 2019
Publisher
Packt
Duration
12 hours 37 minutes
ISBN
9781838983901

About the Author
  • Darrin Lile

    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received a Bachelor's and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

    Browse publications by this author
Create a Game Character: Blender, Substance Painter, and Unity [Video]
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