About this video
Ever wanted to create your own 3D characters for games and animations, from the first polygon through to the final rigged character? This is the opportunity to build your skills by learning through an interactive and engaging course.
In this course, you’ll explore all about 3D modeling in Blender. You’ll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You’ll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model.
In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal.
By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations.
All code and supporting files for this course are available at https://github.com/PacktPublishing/Blender-Character-Creation-for-Games-and-Animation
- Publication date:
- July 2019
- 15 hours 1 minute