Create a Game Environment with Blender and Unity [Video]
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Free ChapterEstablishing the Project Pipeline
- Establishing Scene Scale
- Blocking in the Walls
- Modeling the Couch
- UV Mapping the Couch
- Finishing the UV Map of the Couch
- Using Seamless Textures
- Creating a Color Map
- Finalizing the Scene Layout
- Creating the Baseboards and Doors
- UV Mapping the Walls and Door Frames
- Finishing the Window Frames
- Modeling and UV Mapping the Coffee Table
- Texturing the Coffee Table
- Importing into Unity
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Textures, Materials, and Lighting
- Using Vertex Paint
- Blender Models in Substance Painter
- UVs of Multiple Objects on One UV Map
- Texturing the Walls
- Exporting the Walls
- Using an HDR Image in Unity
- Lighting and Camera Effects in Unity
- Modeling the TV
- Mapping the TV
- Textures and Materials for the TV
- Material Settings in Unity
- Cutouts and Normal Maps
- Blocking in the Kitchen Cabinets
- Adding Detail to the Cabinets
- UV Mapping the Cabinets
- Texturing the Kitchen Cabinets
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Testing in Unity
Learn to create your own game environments, and from there create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the World.
Blender provides an excellent low-cost way to learn the fundamentals of 3D modelling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.
In this course, we will use Blender and Unity in an integrated way to create a run-down apartment game environment. We will establish a pipeline process between Blender and Unity and go over different ways of organizing your game projects. You will learn about game modelling, UV mapping, texturing, and lighting as we build the environment. This course also discusses the use of Adobe Photoshop and Substance Painter when texturing game assets.
Click the Enroll button and get on the road to success with Unity!
All the code files are placed at https://github.com/PacktPublishing/Create-Game-Assets-with-Blender-and-Substance-Painter
Style and Approach
This course is designed to help you build something from scratch, from a prototype to near completion. It covers theory and implementation with real app examples.
- Publication date:
- May 2019
- Publisher
- Packt
- Duration
- 7 hours 28 minutes
- ISBN
- 9781838986032