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You're reading from  Unity 5.x Shaders and Effects Cookbook

Product typeBook
Published inFeb 2016
Reading LevelIntermediate
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ISBN-139781785285240
Edition1st Edition
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Author (1)
Alan Zucconi
Alan Zucconi
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Alan Zucconi

Alan Zucconi is a passionate developer, author, and lecturer, recognized as one of Develop's 30 under 30. His expertise has been built over the past 10 years, working in the intersection between creativity and education. Starting in 2015, he published a series of educational tutorials for other developers and machine learning enthusiasts.
Read more about Alan Zucconi

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Introduction


One of the most impressive aspects of learning to write shaders is the process of creating your own screen effects, also known as post effects. With these screen effects, we can create stunning real-time images with Bloom, Motion Blur, HDR effects, and so on. Most modern games out in the market today make heavy use of these Screen effects for their depth of field effects, bloom effects, and even color correction effects.

Throughout this chapter, you will learn how to build up the script system that gives us the control to create these screen effects. We will cover Render Textures, what the depth buffer is, and how to create effects that give you Photoshop-like control over the final rendered image of your game. By utilizing screen effects for your games, you not only round out your shader writing knowledge, but you will also have the power to create your own incredible real-time renders with Unity.

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Unity 5.x Shaders and Effects Cookbook
Published in: Feb 2016Publisher: ISBN-13: 9781785285240

Author (1)

author image
Alan Zucconi

Alan Zucconi is a passionate developer, author, and lecturer, recognized as one of Develop's 30 under 30. His expertise has been built over the past 10 years, working in the intersection between creativity and education. Starting in 2015, he published a series of educational tutorials for other developers and machine learning enthusiasts.
Read more about Alan Zucconi