The art of game development is a clever trade-off between realism and efficiency. This is particularly true for explosions; they are at the heart of many games, yet the physics behind them is often beyond the computational power of modern machines. Explosions are, essentially, nothing more than very hot balls of gas; hence, the only way to correctly simulate them is by integrating a fluid simulation into your game. As you can imagine, this is infeasible for runtime application, and many games simulate them simply with particles. When an object explodes, it is common to simply instantiate many fire, smoke, and debris particles that, together, can achieve believable results. This approach, unfortunately, is not very realistic and is easy to spot. There is an intermediate technique that can be used to achieve a much more realistic effect: volumetric explosions. The idea behind this concept is that explosions are not treated any more like a bunch of particles...
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You're reading from Unity 5.x Shaders and Effects Cookbook
Product typeBook
Published inFeb 2016
Reading LevelIntermediate
Publisher
ISBN-139781785285240
Edition1st Edition
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Author (1)
Alan Zucconi
Alan Zucconi
Alan Zucconi is a passionate developer, author, and lecturer, recognized as one of Develop's 30 under 30. His expertise has been built over the past 10 years, working in the intersection between creativity and education. Starting in 2015, he published a series of educational tutorials for other developers and machine learning enthusiasts.
Read more about Alan Zucconi
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Unity 5.x Shaders and Effects CookbookPublished in: Feb 2016Publisher: ISBN-13: 9781785285240
© 2016 Packt Publishing Limited All Rights Reserved
Author (1)
Alan Zucconi
Alan Zucconi is a passionate developer, author, and lecturer, recognized as one of Develop's 30 under 30. His expertise has been built over the past 10 years, working in the intersection between creativity and education. Starting in 2015, he published a series of educational tutorials for other developers and machine learning enthusiasts.
Read more about Alan Zucconi