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You're reading from  Modern C++ Programming Cookbook - Third Edition

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781835080542
Edition3rd Edition
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Author (1)
Marius Bancila
Marius Bancila
author image
Marius Bancila

Marius Bancila is a software engineer with two decades of experience in developing solutions for line of business applications and more. He is the author of The Modern C++ Challenge and Template Metaprogramming with C++. He works as a software architect and is focused on Microsoft technologies, mainly developing desktop applications with C++ and C#. He is passionate about sharing his technical expertise with others and, for that reason, he has been recognized as a Microsoft MVP for C++ and later developer technologies since 2006. Marius lives in Romania and is active in various online communities.
Read more about Marius Bancila

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Using unnamed namespaces instead of static globals

The larger a program, the greater the chance that you could run into name collisions when your program is linked to multiple translation units. Functions or variables that are declared in a source file, intended to be local to the translation unit, may collide with other similar functions or variables declared in another translation unit.

That is because all the symbols that are not declared static have external linkage, and their names must be unique throughout the program. The typical C solution for this problem is to declare those symbols as static, changing their linkage from external to internal and, therefore, making them local to a translation unit. An alternative is to prefix the names with the name of the module or library they belong to. In this recipe, we will look at the C++ solution for this problem.

Getting ready

In this recipe, we will discuss concepts such as global functions and static functions, as well as variables, namespaces, and translation units. We expect that you have a basic understanding of these concepts. Apart from these, it is required that you understand the difference between internal and external linkage; this is key for this recipe.

How to do it...

When you are in a situation where you need to declare global symbols as static to avoid linkage problems, you should prefer to use unnamed namespaces:

  1. Declare a namespace without a name in your source file.
  2. Put the definition of the global function or variable in the unnamed namespace without making it static.

The following example shows two functions called print() in two different translation units; each of them is defined in an unnamed namespace:

// file1.cpp
namespace
{
  void print(std::string const & message)
  {
    std::cout << "[file1] " << message << '\n';
  }
}
void file1_run()
{
  print("run");
}
// file2.cpp
namespace
{
  void print(std::string const & message)
  {
    std::cout << "[file2] " << message << '\n';
  }
}
void file2_run()
{
  print("run");
}

How it works...

When a function is declared in a translation unit, it has an external linkage. This means two functions with the same name from two different translation units would generate a linkage error because it is not possible to have two symbols with the same name. The way this problem is solved in C, and sometimesin C++ also, is to declare the function or variable as static and change its linkage from external to internal. In this case, its name is no longer exported outside the translation unit, and the linkage problem is avoided.

The proper solution in C++ is to use unnamed namespaces. When you define a namespace like the ones shown previously, the compiler transforms it into the following:

// file1.cpp
namespace _unique_name_ {}
using namespace _unique_name_;
namespace _unique_name_
{
  void print(std::string message)
  {
    std::cout << "[file1] " << message << '\n';
  }
}
void file1_run()
{
  print("run");
}

First of all, it declares a namespace with a unique name (what the name is and how it generates that name is a compiler implementation detail and should not be a concern). At this point, the namespace is empty, and the purpose of this line is to basically establish the namespace. Second, a using directive brings everything from the _unique_name_ namespace into the current namespace. Third, the namespace, with the compiler-generated name, is defined as it was in the original source code (when it had no name).

By defining the translation unit local print() functions in an unnamed namespace, they have local visibility only, yet their external linkage no longer produces linkage errors, since they now have external unique names.

Unnamed namespaces also work in a perhaps more obscure situation involving templates. Prior to C++11, template non-type arguments could not be names with internal linkage, so using static variables was not possible. Conversely, symbols in an unnamed namespace have external linkage and could be used as template arguments. Although this linkage restriction for template non-type arguments was lifted in C++11, it is still present in the latest version of the VC++ compiler. This problem is shown in the following example:

template <int const& Size>
class test {};
static int Size1 = 10;
namespace
{
  int Size2 = 10;
}
test<Size1> t1;
test<Size2> t2;

In this snippet, the declaration of the t1 variable produces a compiler error because the non-type argument expression, Size1, has internal linkage. Conversely, the declaration of the t2 variable is correct because Size2 has an external linkage. (Note that compiling this snippet with Clang and GCC does not produce an error.)

See also

  • Using inline namespaces for symbol versioning, to learn how to version your source code using inline namespaces and conditional compilation
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Author (1)

author image
Marius Bancila

Marius Bancila is a software engineer with two decades of experience in developing solutions for line of business applications and more. He is the author of The Modern C++ Challenge and Template Metaprogramming with C++. He works as a software architect and is focused on Microsoft technologies, mainly developing desktop applications with C++ and C#. He is passionate about sharing his technical expertise with others and, for that reason, he has been recognized as a Microsoft MVP for C++ and later developer technologies since 2006. Marius lives in Romania and is active in various online communities.
Read more about Marius Bancila