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You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product typeBook
Published inNov 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781837636877
Edition7th Edition
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Harrison Ferrone
Harrison Ferrone
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Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
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Declaring structs

Structs are similar to classes in that they are also blueprints for objects you want to create in your programs. The main difference is that they are value types, meaning they are passed by value instead of reference, like classes are. When structs are assigned or passed to another variable, a new copy of the struct is created, so the original isn't referenced at all. We'll go into this in more detail in the next section. First, we need to understand how structs work and the specific rules that apply when creating them.

Structs are declared in the same way as classes, and can hold fields, methods, and constructors:

accessModifier struct UniqueName 
{
    Variables
    Constructors
    Methods
}

Like classes, any variables and methods belong exclusively to the struct and are accessed by its unique name.

However, structs have a few limitations:

  • Variables cannot be initialized with values inside the struct declaration unless they're marked with the static...
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Learning C# by Developing Games with Unity - Seventh Edition
Published in: Nov 2022Publisher: PacktISBN-13: 9781837636877

Author (1)

author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone