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You're reading from  Learning C# by Developing Games with Unity 2021 - Sixth Edition

Product typeBook
Published inOct 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781801813945
Edition6th Edition
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Author (1)
Harrison Ferrone
Harrison Ferrone
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Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
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Pop quiz – dealing with scripts

  1. What type of relationship do Unity and Visual Studio share?
  2. The Scripting Reference supplies example code in regards to using a particular Unity component or feature. Where can you find more detailed (non-code-related) information about Unity components?
  3. The Scripting Reference is a large document. How much of it do you have to memorize before attempting to write a script?
  4. When is the best time to name a C# script?

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Learning C# by Developing Games with Unity 2021 - Sixth Edition
Published in: Oct 2021Publisher: PacktISBN-13: 9781801813945

Author (1)

author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone