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Learning C# by Developing Games with Unity 2021 - Sixth Edition

Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, Sixth Edition

By Harrison Ferrone
$49.99 $34.98
Book Oct 2021 428 pages 6th Edition
eBook
$49.99 $34.98
Print
$62.99
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$15.99 Monthly
eBook
$49.99 $34.98
Print
$62.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Oct 29, 2021
Length 428 pages
Edition : 6th Edition
Language : English
ISBN-13 : 9781801813945
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Learn C# programming basics, terminology, and coding best practices
  • Become confident with Unity fundamentals and features in line with Unity 2021
  • Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity

Description

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.

What you will learn

Follow simple steps and examples to create and implement C# scripts in Unity Develop a 3D mindset to build games that come to life Create basic game mechanics such as player controllers and shooting projectiles using C# Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Explore the basics of AI for games and implement them to control enemy behavior

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Oct 29, 2021
Length 428 pages
Edition : 6th Edition
Language : English
ISBN-13 : 9781801813945
Category :
Languages :

Table of Contents

18 Chapters
Preface Packt Packt
Getting to Know Your Environment Packt Packt
The Building Blocks of Programming Packt Packt
Diving into Variables, Types, and Methods Packt Packt
Control Flow and Collection Types Packt Packt
Working with Classes, Structs, and OOP Packt Packt
Getting Your Hands Dirty with Unity Packt Packt
Movement, Camera Controls, and Collisions Packt Packt
Scripting Game Mechanics Packt Packt
Basic AI and Enemy Behavior Packt Packt
Revisiting Types, Methods, and Classes Packt Packt
Introducing Stacks, Queues, and HashSets Packt Packt
Saving, Loading, and Serializing Data Packt Packt
Exploring Generics, Delegates, and Beyond Packt Packt
The Journey Continues Packt Packt
Pop Quiz Answers Packt Packt
Other Books You May Enjoy Packt Packt
Index Packt Packt

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