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You're reading from  Learning C# by Developing Games with Unity 2020 - Fifth Edition

Product typeBook
Published inAug 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781800207806
Edition5th Edition
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Author (1)
Harrison Ferrone
Harrison Ferrone
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Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone

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Pop quiz  AI and navigation

  1. How is a NavMesh component created in a Unity scene?
  2. What component identifies a GameObject to a NavMesh?
  3. Executing the same logic on one or more sequential objects is an example of which programming technique?
  4. What does the DRY acronym stand for?
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Learning C# by Developing Games with Unity 2020 - Fifth Edition
Published in: Aug 2020Publisher: PacktISBN-13: 9781800207806

Author (1)

author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone