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Learning C# by Developing Games with Unity 2020 - Fifth Edition

You're reading from  Learning C# by Developing Games with Unity 2020 - Fifth Edition

Product type Book
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Pages 366 pages
Edition 5th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (16) Chapters

Preface Getting to Know Your Environment The Building Blocks of Programming Diving into Variables, Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods, and Classes Introducing Stacks, Queues, and HashSets Exploring Generics, Delegates, and Beyond The Journey Continues Pop Quiz Answers Other Books You May Enjoy

Access Modifier redux

While we've gotten into the habit of pairing the public and private access modifiers with our variable declarations, there remains a laundry list of modifier keywords that we haven't seen. We can't go into detail about every one of them in this chapter, but the five that we'll focus on will further your understanding of the C# language and give your programming skills a boost.

This section will cover the first three modifiers in the following list, while the remaining two will be discussed later on in the OOP redux section:

  • const
  • readonly
  • static
  • abstract
  • override

Let's start with the first three access modifiers provided in the preceding list.

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