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You're reading from  Kotlin Design Patterns and Best Practices - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805127765
Edition3rd Edition
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Author (1)
Alexey Soshin
Alexey Soshin
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Alexey Soshin

Alexey Soshin is a software architect with 18 years of experience in the industry. He started exploring Kotlin when Kotlin was still in beta, and since then has been a big enthusiast of the language. He's a conference speaker, published writer, and the author of a video course titled Pragmatic System Design
Read more about Alexey Soshin

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Inheritance

In Kotlin, you can extend not only abstract classes but also regular classes. Let’s explore this by extending our Player class. Specifically, we’ll create a ConfusedPlayer class that moves to (y, x) instead of (x, y) when given the coordinates (x, y).

Initially, let’s create a class inheriting from Player:

class ConfusedPlayer(name: String ): ActivePlayer(name)

Here, the round brackets in the abstract classes signify that arguments can be passed to the parent class constructor, similar to Java’s super keyword.

However, this code won’t compile. In Kotlin, all classes are final by default, meaning they can’t be inherited unless marked as open. So, let’s modify the ActivePlayer class to allow for that:

open class ActivePlayer (...) : Moveable(), DiceRoller {
...
}

Next, let’s override the move method for the ConfusedPlayer:

class ConfusedPlayer(name : String): Player(name) {
    // move...
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Kotlin Design Patterns and Best Practices - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805127765

Author (1)

author image
Alexey Soshin

Alexey Soshin is a software architect with 18 years of experience in the industry. He started exploring Kotlin when Kotlin was still in beta, and since then has been a big enthusiast of the language. He's a conference speaker, published writer, and the author of a video course titled Pragmatic System Design
Read more about Alexey Soshin