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You're reading from  Hands-On GPU Programming with Python and CUDA

Product typeBook
Published inNov 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781788993913
Edition1st Edition
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Dr. Brian Tuomanen
Dr. Brian Tuomanen
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Dr. Brian Tuomanen

Dr. Brian Tuomanen has been working with CUDA and General-Purpose GPU Programming since 2014. He received his Bachelor of Science in Electrical Engineering from the University of Washington in Seattle, and briefly worked as a Software Engineer before switching to Mathematics for Graduate School. He completed his Ph.D. in Mathematics at the University of Missouri in Columbia, where he first encountered GPU programming as a means for studying scientific problems. Dr. Tuomanen has spoken at the US Army Research Lab about General Purpose GPU programming, and has recently lead GPU integration and development at a Maryland based start-up company. He currently lives and works in the Seattle area.
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Threads, blocks, and grids

So far in this book, we have been taking the term thread for granted. Let's step back for a moment and see exactly what this means—a thread is a sequence of instructions that is executed on a single core of the GPUcores and threads should not be thought of as synonymous! In fact, it is possible to launch kernels that use many more threads than there are cores on the GPU. This is because, similar to how an Intel chip may only have four cores and yet be running hundreds of processes and thousands of threads within Linux or Windows, the operating system's scheduler can switch between these tasks rapidly, giving the appearance that they are running simultaneously. The GPU handles threads in a similar way, allowing for seamless computation over tens of thousands of threads.

Multiple threads are executed on the GPU in abstract units...

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Hands-On GPU Programming with Python and CUDA
Published in: Nov 2018Publisher: PacktISBN-13: 9781788993913

Author (1)

author image
Dr. Brian Tuomanen

Dr. Brian Tuomanen has been working with CUDA and General-Purpose GPU Programming since 2014. He received his Bachelor of Science in Electrical Engineering from the University of Washington in Seattle, and briefly worked as a Software Engineer before switching to Mathematics for Graduate School. He completed his Ph.D. in Mathematics at the University of Missouri in Columbia, where he first encountered GPU programming as a means for studying scientific problems. Dr. Tuomanen has spoken at the US Army Research Lab about General Purpose GPU programming, and has recently lead GPU integration and development at a Maryland based start-up company. He currently lives and works in the Seattle area.
Read more about Dr. Brian Tuomanen