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You're reading from  C++ High Performance

Product typeBook
Published inJan 2018
Reading LevelIntermediate
PublisherPackt
ISBN-139781787120952
Edition1st Edition
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Authors (2):
Björn Andrist
Björn Andrist
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Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

Viktor Sehr
Viktor Sehr
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Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
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The future of STL and the ranges library

This section deals with a library that is proposed for the upcoming C++ standard, C++20. As of now, it is available at https://github.com/ericniebler/range-v3. Compiling these examples will require an updated compiler.

Limitations of the iterators in STL

Although the iterator and algorithm concepts in STL have quite a few good properties, they lack composability.

Let's say, we have some sort of a Warrior class with an ability and a level of ability, as implemented below:

enum class EAbility { Fencing, Archery };
class Warrior {
public:
EAbility ability_{};
int level_{};
std::string name_{};
};

Now, let's say we want to find the Warrior with the highest level of Archery in...

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C++ High Performance
Published in: Jan 2018Publisher: PacktISBN-13: 9781787120952

Authors (2)

author image
Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

author image
Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr