Reader small image

You're reading from  C++ High Performance

Product typeBook
Published inJan 2018
Reading LevelIntermediate
PublisherPackt
ISBN-139781787120952
Edition1st Edition
Languages
Right arrow
Authors (2):
Björn Andrist
Björn Andrist
author image
Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

Viktor Sehr
Viktor Sehr
author image
Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr

View More author details
Right arrow

What to measure?

Optimizations almost always add complexity to your code. High-level optimizations, such as choice of algorithm and data structures, can make the intention of the code clearer, but for the most part, optimizations will make the code harder to read and maintain. We therefore want to be absolutely sure that the optimizations we add have an actual impact on what we are trying to achieve in terms of performance. Do we really need to make the code faster? In what way? Does the code really use too much memory? To understand what optimizations are possible, we need to have a good understanding of the requirements, such as latency, throughput, and memory usage. Optimizing code is fun, but it's also very easy to get lost without any measurable winnings. We start this section by suggesting a workflow to follow when tuning your code:

  1. Define a goal: It's easier...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
C++ High Performance
Published in: Jan 2018Publisher: PacktISBN-13: 9781787120952

Authors (2)

author image
Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

author image
Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr