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Object???Oriented Programming with Swift 2
Object???Oriented Programming with Swift 2

Object???Oriented Programming with Swift 2: Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applications

By Gaston C. Hillar
$39.99 $27.98
Book Jan 2016 332 pages 1st Edition
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eBook
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$15.99 Monthly

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Product Details


Publication date : Jan 28, 2016
Length 332 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785885693
Vendor :
Apple
Category :

Estimated delivery fee Deliver to Thailand

Standard 10 - 13 business days

$8.95

Premium 5 - 8 business days

$45.95
(Includes tracking information)
Table of content icon View table of contents Preview book icon Preview Book

Object???Oriented Programming with Swift 2

Chapter 1. Objects from the Real World to Playground

Whenever you have to solve a problem in the real world, you use elements and interact with them. For example, when you are thirsty, you take a glass, you fill it up with water, soda, or your favorite juice, and then you drink. Similarly, you can easily recognize elements, known as objects, from real-world actions and then translate them into object-oriented code. In this chapter, we will start learning the principles of object-oriented programming to use them in the Swift programming language to develop apps and applications.

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Key benefits

  • Leverage the most efficient object-oriented design patterns in your Swift applications
  • Write robust, safer, and better code using the blueprints that generate objects
  • Build a platform with object-oriented code by using real-world elements and represent them in your app

Description

Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code. Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, you'll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions. By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications.

What you will learn

[*] Build solid, stable, and reliable applications using Swift [*] Work with encapsulation, abstraction, and polymorphism using Swift 2.0 [*] Customize constructors and destructors based on your needs [*] Develop Swift 2.0 with classes, instances, properties, and methods [*] Take advantage of generic code to maximize code reuse and generalize behaviors [*] Use state of inheritance, specialization, and the possibility to overload members [*] Write high quality object-oriented code to build apps for iOS or Mac OS X

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jan 28, 2016
Length 332 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785885693
Vendor :
Apple
Category :

Estimated delivery fee Deliver to Thailand

Standard 10 - 13 business days

$8.95

Premium 5 - 8 business days

$45.95
(Includes tracking information)

Table of Contents

16 Chapters
Object–Oriented Programming with Swift 2 Chevron down icon Chevron up icon
Credits Chevron down icon Chevron up icon
About the Author Chevron down icon Chevron up icon
About the Reviewers Chevron down icon Chevron up icon
www.PacktPub.com Chevron down icon Chevron up icon
Preface Chevron down icon Chevron up icon
1. Objects from the Real World to Playground Chevron down icon Chevron up icon
2. Structures, Classes, and Instances Chevron down icon Chevron up icon
3. Encapsulation of Data with Properties Chevron down icon Chevron up icon
4. Inheritance, Abstraction, and Specialization Chevron down icon Chevron up icon
5. Contract Programming with Protocols Chevron down icon Chevron up icon
6. Maximization of Code Reuse with Generic Code Chevron down icon Chevron up icon
7. Object-Oriented Programming and Functional Programming Chevron down icon Chevron up icon
8. Extending and Building Object-Oriented Code Chevron down icon Chevron up icon
Exercise Answers Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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