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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Working with methods that receive protocols as arguments


Now, we will create additional instances of the previous classes and call methods that specified their required arguments with protocol names instead of class names. We will understand what happens under the hood when we use protocols as types.

In the following code, the first two lines of code create two instances of the AngryDog class named brian and merlin. Then, the code calls the two versions of the drawSpeechBalloon method for brian. The second call to this method passes merlin as the ComicCharacter argument because merlin is an instance of AngryDog, which is a class that implements the ComicCharacter protocol:

var brian = AngryDog(nickName: "Brian")
var merlin = AngryDog(nickName: "Merlin")
brian.drawSpeechBalloon("Hello, my name is \(brian.nickName)")
brian.drawSpeechBalloon(merlin, message: "How do you do?")
merlin.drawThoughtBalloon("Who are you? I think.")

Tip

Bear in mind that when we work with protocols, we use them to specify...

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