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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Gun turrets and ammo


We've now created an ammo object (a projectile) and we've started to engineer a gun turret object, but it doesn't yet spawn ammo. Let's create this functionality now. We have a spawn point positioned in front of the turret parented to it as a child object. We'll attach a new script file called AmmoSpawner.cs to this object. This script is responsible for generating ammo at regular intervals. Refer to the following code:

//--------------------------------
using UnityEngine;
using System.Collections;
//--------------------------------
public class AmmoSpawner : MonoBehaviour 
{
    //--------------------------------
    //Reference to ammo prefab
    public GameObject AmmoPrefab = null;

    //Reference to transform
    private Transform ThisTransform = null;

    //Vector for time range
    public Vector2 TimeDelayRange = Vector2.zero;

    //Lifetime for ammo spawned
    public float AmmoLifeTime = 2f;

    //Ammo Speed
    public float AmmoSpeed = 4f;

    //Ammo Damage...
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