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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Object Pool and Spawning


This chapter is based on the assets and project completed in the previous chapter. See Figure 10.1. Here, we'll add gameplay elements to our project and make it come alive:

Figure 10.1: Starting project

Let's start by creating a pooling system. Our game will feature enemy prefabs (yet to be made). At regular intervals, enemy droids spawn into the level at specific spawn points. Once spawned, each enemy will wander the level searching for the player, and then attack. This functionality immediately depends on a spawning system, as enemies need to be generated in the scene at a specific location and at a specific interval. The spawning behavior could be achieved using the paired Instantiate and Destroy functions, for creating and removing objects respectively. These functions are slow, however, and should be avoided. It is better to generate a batch of enemies when the level starts up, hide them away, and then simply recycle the enemies when needed to appear as though...

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