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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Polishing


In this section, we'll add the final touches to the game. First on the agenda is to fix the game background! Until now, the background has simply displayed the default background color associated with the game camera. However, as the game is set in space, we should display a space background. To do this, create a new Quad object in the Scene that'll display a space image. Navigate to GameObject | 3D Object | Quad from the menu. Then rotate the object and move it downward so that it displays a flat, vertically-aligned backdrop. You may need to scale the object to look correct. See Figure 4.39:

Figure 4.39: Creating a backdrop for the level and building a Quad

Now, drag and drop the space texture from the Project panel to Quad in the Scene to apply it as a material. Once assigned, select the Quad and change the Tiling settings from the material properties in the Object Inspector. Increase the X and Y tiling to 3. See Figure 4.40:

Figure 4.40: Configuring the texture tiling

If texture...

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