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Gideros Mobile Game Development

You're reading from  Gideros Mobile Game Development

Product type Book
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Pages 154 pages
Edition 1st Edition
Languages
Author (1):
Arturs Sosins Arturs Sosins
Profile icon Arturs Sosins

Table of Contents (12) Chapters

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Preface

With the popularity of mobile app/game markets, there are also a lot of new development tools, especially cross-platform ones, that allow you to re-use the same code on multiple platforms. Gideros is a great example of such a tool.

Based on the Lua language, Gideros provides an easy way to create 2D games for both iOS and Android. With the one click on device testing and completely free of charge development, it should be one of the first choices to try out for all mobile developers.

This book provides an easy way to start developing with Gideros, explaining all its basics and how you can apply them in creating your own cross-platform game.

What this book covers

Chapter 1, Setting Up the Environment, provides information on how to prepare everything to start developing using Gideros.

Chapter 2, Managing Scenes and Gideros OOP, provides an introduction to Gideros OOP and scene management using your own classes.

Chapter 3, Implementing Game Logic, describes the main game implementation, from the game elements to level and progression logic.

Chapter 4, Polishing the Game, helps you spice up your game to make it more appealing and alive by learning different Gideros features.

What you need for this book

You will need to download and install Gideros SDK, which supports Windows, Mac OS X, and Linux (through WINE) operating systems. Installation and setup is covered in the first chapter.

Additionally, you will need some external Lua libraries for Gideros, which you will be able to obtain easily from links provided in relevant chapters.

Who this book is for

This book is for developers who are new to mobile game development or who have tried the native development of mobile games and were not satisfied with the complexity, speed, or huge fragmentation of supported platforms and devices.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "So let's modify our GameManager class to also manage score for each level."

A block of code is set as follows:

local musicText = TextField.new(conf.fontSmall, "Music: ")
musicText:setPosition(100, 250)
musicText:setTextColor(0xffff00)
self:addChild(musicText)

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "If music is on, we will set the Turn off text, but if music is off, we will set the Turn on text."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.

To send us general feedback, simply send an e-mail to , and mention the book title via the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide on www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the errata submission form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.

Piracy

Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

Please contact us at with a link to the suspected pirated material.

We appreciate your help in protecting our authors, and our ability to bring you valuable content.

Questions

You can contact us at if you are having a problem with any aspect of the book, and we will do our best to address it.

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Published in: Nov 2013 Publisher: Packt ISBN-13: 9781849696708
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