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You're reading from  Gideros Mobile Game Development

Product typeBook
Published inNov 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849696708
Edition1st Edition
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Author (1)
Arturs Sosins
Arturs Sosins
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Arturs Sosins

Arturs Sosins is a developer living with his wife Anna and son Tomass. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label Jenots.com (http://jenots.com/). They released Mashballs (http://jenots.com/mashballs), their first game, in September 2012 and are currently working on a couple of bigger game projects. As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. This led him to create his new blog http://appcodingeasy.com. Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member. In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time.
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Preface

With the popularity of mobile app/game markets, there are also a lot of new development tools, especially cross-platform ones, that allow you to re-use the same code on multiple platforms. Gideros is a great example of such a tool.

Based on the Lua language, Gideros provides an easy way to create 2D games for both iOS and Android. With the one click on device testing and completely free of charge development, it should be one of the first choices to try out for all mobile developers.

This book provides an easy way to start developing with Gideros, explaining all its basics and how you can apply them in creating your own cross-platform game.

What this book covers

Chapter 1, Setting Up the Environment, provides information on how to prepare everything to start developing using Gideros.

Chapter 2, Managing Scenes and Gideros OOP, provides an introduction to Gideros OOP and scene management using your own classes.

Chapter 3, Implementing Game Logic, describes the main game implementation, from the game elements to level and progression logic.

Chapter 4, Polishing the Game, helps you spice up your game to make it more appealing and alive by learning different Gideros features.

What you need for this book

You will need to download and install Gideros SDK, which supports Windows, Mac OS X, and Linux (through WINE) operating systems. Installation and setup is covered in the first chapter.

Additionally, you will need some external Lua libraries for Gideros, which you will be able to obtain easily from links provided in relevant chapters.

Who this book is for

This book is for developers who are new to mobile game development or who have tried the native development of mobile games and were not satisfied with the complexity, speed, or huge fragmentation of supported platforms and devices.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "So let's modify our GameManager class to also manage score for each level."

A block of code is set as follows:

local musicText = TextField.new(conf.fontSmall, "Music: ")
musicText:setPosition(100, 250)
musicText:setTextColor(0xffff00)
self:addChild(musicText)

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "If music is on, we will set the Turn off text, but if music is off, we will set the Turn on text."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

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To send us general feedback, simply send an e-mail to , and mention the book title via the subject of your message.

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Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the errata submission form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.

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Questions

You can contact us at if you are having a problem with any aspect of the book, and we will do our best to address it.

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Published in: Nov 2013Publisher: PacktISBN-13: 9781849696708
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Author (1)

author image
Arturs Sosins

Arturs Sosins is a developer living with his wife Anna and son Tomass. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label Jenots.com (http://jenots.com/). They released Mashballs (http://jenots.com/mashballs), their first game, in September 2012 and are currently working on a couple of bigger game projects. As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. This led him to create his new blog http://appcodingeasy.com. Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member. In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time.
Read more about Arturs Sosins