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Gideros Mobile Game Development

You're reading from  Gideros Mobile Game Development

Product type Book
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Pages 154 pages
Edition 1st Edition
Languages
Author (1):
Arturs Sosins Arturs Sosins
Profile icon Arturs Sosins

Table of Contents (12) Chapters

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Summary


We have successfully created the first working scenes of our game. In this chapter we learned how to create Gideros classes, by creating the Button and Settings class. Then we learned how to manage different scenes using Gideros OOP and scene manager. We also learned to use events and store information persistently.

In the next chapter we will start creating the game logic, including managing packs and level loading and unlocking, as well as adding the logic for running the game itself and creating a physics model for our objects.

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