Reader small image

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product typeBook
Published inMay 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803245430
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
Simone Alessandria
Simone Alessandria
author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria

Right arrow

Summary

The focus of this chapter has been on developing and running apps on web and desktop devices, and creating responsive apps based on screen size.

First, you explored how to create responsive apps using Flutter Web. You also saw how to deploy a Flutter website leveraging Firebase hosting.

You saw how to run apps on macOS and Windows devices, and learned how to respond to mouse events in Flutter Desktop, such as right-clicks. Lastly, you saw how to create and interact with desktop menus.

Now you should know how to develop and run your apps on web and desktop devices, and create responsive apps based on the screen size where the app is running. Flutter capabilities go beyond mobile devices, and understanding how to target web and desktop devices may become a great asset in your toolbox.

Join us on Discord 

Read this book alongside other app developers.

Ask questions, participate in challenges, provide solutions to other readers, network and much...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Flutter Cookbook, Second Edition - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781803245430

Author (1)

author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria