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LaTeX Graphics with TikZ

You're reading from  LaTeX Graphics with TikZ

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804618233
Pages 304 pages
Edition 1st Edition
Languages
Author (1):
Stefan Kottwitz Stefan Kottwitz
Profile icon Stefan Kottwitz

Table of Contents (18) Chapters

Preface 1. Chapter 1: Getting Started with TikZ 2. Chapter 2: Creating the First TikZ Images 3. Chapter 3: Drawing and Positioning Nodes 4. Chapter 4: Drawing Edges and Arrows 5. Chapter 5: Using Styles and Pics 6. Chapter 6: Drawing Trees and Graphs 7. Chapter 7: Filling, Clipping, and Shading 8. Chapter 8: Decorating Paths 9. Chapter 9: Using Layers, Overlays, and Transparency 10. Chapter 10: Calculating with Coordinates and Paths 11. Chapter 11: Transforming Coordinates and Canvas 12. Chapter 12: Drawing Smooth Curves 13. Chapter 13: Plotting in 2D and 3D 14. Chapter 14: Drawing Diagrams 15. Chapter 15: Having Fun with TikZ 16. Index 17. Other Books You May Enjoy

Calculating with coordinates

The calc library allows us basic operations with coordinates. Load it first in the document preamble with \usetikzlibrary{calc}, and you’re ready to go.

TikZ can now calculate what we write between $ symbols within a coordinate. While it may look like TeX inline math mode, it actually enables us to perform calculations and math operations.

Adding and subtracting coordinates

With just the simple notation of $(A)+(B)$ we can add two coordinates. How can this be useful? It’s an easy relative positioning when we use a particular coordinate and add a coordinate to have a shift in the x and y directions.

Let’s start with a coordinate, A, at some arbitrary position and build what we can see in Figure 10.5:

\coordinate (A) at (1,2);

Now, we can create a coordinate that’s just right of it, with an x distance of 1, by adding a coordinate with suitable values, x=1 and y=0:

\coordinate (B) at ($(A)+(1,0)$);

Note that...

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