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LaTeX Graphics with TikZ

You're reading from  LaTeX Graphics with TikZ

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804618233
Pages 304 pages
Edition 1st Edition
Languages
Author (1):
Stefan Kottwitz Stefan Kottwitz
Profile icon Stefan Kottwitz

Table of Contents (18) Chapters

Preface 1. Chapter 1: Getting Started with TikZ 2. Chapter 2: Creating the First TikZ Images 3. Chapter 3: Drawing and Positioning Nodes 4. Chapter 4: Drawing Edges and Arrows 5. Chapter 5: Using Styles and Pics 6. Chapter 6: Drawing Trees and Graphs 7. Chapter 7: Filling, Clipping, and Shading 8. Chapter 8: Decorating Paths 9. Chapter 9: Using Layers, Overlays, and Transparency 10. Chapter 10: Calculating with Coordinates and Paths 11. Chapter 11: Transforming Coordinates and Canvas 12. Chapter 12: Drawing Smooth Curves 13. Chapter 13: Plotting in 2D and 3D 14. Chapter 14: Drawing Diagrams 15. Chapter 15: Having Fun with TikZ 16. Index 17. Other Books You May Enjoy

What is TikZ?

The inventor of TikZ, Till Tantau, created the name as a recursive acronym in German. TikZ stands for TikZ ist kein Zeichenprogramm, which translates to TikZ is not a drawing program. It’s Tantau’s jokey way of emphasizing that you cannot expect to draw with it like with a pen or just mouse clicks, such as with Microsoft Paint on Windows, Paintbrush on a Mac, Adobe Illustrator Draw, or the free Inkscape vector graphics editor.

Simply said, TikZ is a set of TeX commands for drawing graphics. Just like LaTeX is code that describes a document, TikZ is code that describes graphics and looks like LaTeX code. With TikZ, you write \draw [blue] circle (1cm); to get a blue circle with a 1 cm radius in your PDF document.

The origin of TikZ is called PGF, which stands for Portable Graphics Format and is a set of graphics macros that can be used with pdfLaTeX and the classic DVI/PostScript-based LaTeX. Today, we consider TikZ as the frontend and PGF as the backend...

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