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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface Section 1: Elements of Embedded Linux
Chapter 1: Starting Out Chapter 2: Learning about Toolchains Chapter 3: All about Bootloaders Chapter 4: Configuring and Building the Kernel Chapter 5: Building a Root Filesystem Chapter 6: Selecting a Build System Chapter 7: Developing with Yocto Chapter 8: Yocto Under the Hood Section 2: System Architecture and Design Decisions
Chapter 9: Creating a Storage Strategy Chapter 10: Updating Software in the Field Chapter 11: Interfacing with Device Drivers Chapter 12: Prototyping with Breakout Boards Chapter 13: Starting Up – The init Program Chapter 14: Starting with BusyBox runit Chapter 15: Managing Power Section 3: Writing Embedded Applications
Chapter 16: Packaging Python Chapter 17: Learning about Processes and Threads Chapter 18: Managing Memory Section 4: Debugging and Optimizing Performance
Chapter 19: Debugging with GDB Chapter 20: Profiling and Tracing Chapter 21: Real-Time Programming Other Books You May Enjoy

Selecting hardware for embedded Linux

If you are designing or selecting hardware for an embedded Linux project, what do you look out for?

First, a CPU architecture that is supported by the kernel—unless you plan to add a new architecture yourself, of course! Looking at the source code for Linux 5.4, there are 25 architectures, each represented by a sub-directory in the arch/ directory. They are all
32- or 64-bit architectures, most with an MMU, but some without. The ones most often found in embedded devices are Arm, MIPS, PowerPC, and x86, each in 32 and 64-bit variants, all of which have memory management units (MMUs).

Most of this book is written with this class of processor in mind. There is another group that doesn't have an MMU and that runs a subset of Linux known as microcontroller Linux or uClinux. These processor architectures include ARC (Argonaut RISC Core), Blackfin, MicroBlaze, and Nios. I will mention uClinux from time to time, but I will not go into detail because it is a rather specialized topic.

Second, you will need a reasonable amount of RAM. 16 MiB is a good minimum, although it is quite possible to run Linux using half that. It is even possible to run Linux with 4 MiB if you are prepared to go to the trouble of optimizing every part of the system. It may even be possible to get lower, but there comes a point at which it is no longer Linux.

Third, there is non-volatile storage, usually flash memory. 8 MiB is enough for a simple device such as a webcam or a simple router. As with RAM, you can create a workable Linux system with less storage if you really want to, but the lower you go, the harder it becomes. Linux has extensive support for flash storage devices, including raw NOR and NAND flash chips, and managed flash in the form of SD cards, eMMC chips, USB flash memory, and so on.

Fourth, a serial port is very useful, preferably a UART-based serial port. It does not have to be fitted on production boards, but makes board bring-up, debugging, and development much easier.

Fifth, you need some means of loading software when starting from scratch. Many microcontroller boards are fitted with a Joint Test Action Group (JTAG) interface for this purpose. Modern SoCs also have the ability to load boot code directly from removable media, especially SD and micro SD cards, or serial interfaces such as UART or USB.

In addition to these basics, there are interfaces to the specific bits of hardware your device needs to get its job done. Mainline Linux comes with open source drivers for many thousands of different devices, and there are drivers (of variable quality) from the SoC manufacturer and from the OEMs of third-party chips that may be included in the design, but remember my comments on the commitment and ability of some manufacturers. As a developer of embedded devices, you will find that you spend quite a lot of time evaluating and adapting third-party code, if you have it, or liaising with the manufacturer if you don't. Finally, you will have to write the device support for interfaces that are unique to the device or find someone to do it for you.

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Mastering Embedded Linux Programming - Third Edition
Published in: May 2021 Publisher: Packt ISBN-13: 9781789530384
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