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You're reading from  Mastering Embedded Linux Programming - Third Edition

Product typeBook
Published inMay 2021
PublisherPackt
ISBN-139781789530384
Edition3rd Edition
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Authors (2):
Frank Vasquez
Frank Vasquez
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Frank Vasquez

Frank Vasquez is an independent software consultant specializing in consumer electronics. He has over a decade of experience designing and building embedded Linux systems. During that time, he has shipped numerous devices including a rackmount DSP audio server, a diver-held sonar camcorder, and a consumer IoT hotspot. Before his career as an embedded Linux engineer, Frank was a database kernel developer at IBM where he worked on DB2. He lives in Silicon Valley.
Read more about Frank Vasquez

Chris Simmonds
Chris Simmonds
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Chris Simmonds

Chris Simmonds is a software consultant and trainer living in southern England. He has almost two decades of experience in designing and building open-source embedded systems. He is the founder and chief consultant at 2net Ltd, which provides professional training and mentoring services in embedded Linux, Linux device drivers, and Android platform development. He has trained engineers at many of the biggest companies in the embedded world, including ARM, Qualcomm, Intel, Ericsson, and General Dynamics. He is a frequent presenter at open source and embedded conferences, including the Embedded Linux Conference and Embedded World.
Read more about Chris Simmonds

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Selecting hardware for embedded Linux

If you are designing or selecting hardware for an embedded Linux project, what do you look out for?

First, a CPU architecture that is supported by the kernel—unless you plan to add a new architecture yourself, of course! Looking at the source code for Linux 5.4, there are 25 architectures, each represented by a sub-directory in the arch/ directory. They are all
32- or 64-bit architectures, most with an MMU, but some without. The ones most often found in embedded devices are Arm, MIPS, PowerPC, and x86, each in 32 and 64-bit variants, all of which have memory management units (MMUs).

Most of this book is written with this class of processor in mind. There is another group that doesn't have an MMU and that runs a subset of Linux known as microcontroller Linux or uClinux. These processor architectures include ARC (Argonaut RISC Core), Blackfin, MicroBlaze, and Nios. I will mention uClinux from time to time, but I will not go into detail because it is a rather specialized topic.

Second, you will need a reasonable amount of RAM. 16 MiB is a good minimum, although it is quite possible to run Linux using half that. It is even possible to run Linux with 4 MiB if you are prepared to go to the trouble of optimizing every part of the system. It may even be possible to get lower, but there comes a point at which it is no longer Linux.

Third, there is non-volatile storage, usually flash memory. 8 MiB is enough for a simple device such as a webcam or a simple router. As with RAM, you can create a workable Linux system with less storage if you really want to, but the lower you go, the harder it becomes. Linux has extensive support for flash storage devices, including raw NOR and NAND flash chips, and managed flash in the form of SD cards, eMMC chips, USB flash memory, and so on.

Fourth, a serial port is very useful, preferably a UART-based serial port. It does not have to be fitted on production boards, but makes board bring-up, debugging, and development much easier.

Fifth, you need some means of loading software when starting from scratch. Many microcontroller boards are fitted with a Joint Test Action Group (JTAG) interface for this purpose. Modern SoCs also have the ability to load boot code directly from removable media, especially SD and micro SD cards, or serial interfaces such as UART or USB.

In addition to these basics, there are interfaces to the specific bits of hardware your device needs to get its job done. Mainline Linux comes with open source drivers for many thousands of different devices, and there are drivers (of variable quality) from the SoC manufacturer and from the OEMs of third-party chips that may be included in the design, but remember my comments on the commitment and ability of some manufacturers. As a developer of embedded devices, you will find that you spend quite a lot of time evaluating and adapting third-party code, if you have it, or liaising with the manufacturer if you don't. Finally, you will have to write the device support for interfaces that are unique to the device or find someone to do it for you.

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Authors (2)

author image
Frank Vasquez

Frank Vasquez is an independent software consultant specializing in consumer electronics. He has over a decade of experience designing and building embedded Linux systems. During that time, he has shipped numerous devices including a rackmount DSP audio server, a diver-held sonar camcorder, and a consumer IoT hotspot. Before his career as an embedded Linux engineer, Frank was a database kernel developer at IBM where he worked on DB2. He lives in Silicon Valley.
Read more about Frank Vasquez

author image
Chris Simmonds

Chris Simmonds is a software consultant and trainer living in southern England. He has almost two decades of experience in designing and building open-source embedded systems. He is the founder and chief consultant at 2net Ltd, which provides professional training and mentoring services in embedded Linux, Linux device drivers, and Android platform development. He has trained engineers at many of the biggest companies in the embedded world, including ARM, Qualcomm, Intel, Ericsson, and General Dynamics. He is a frequent presenter at open source and embedded conferences, including the Embedded Linux Conference and Embedded World.
Read more about Chris Simmonds