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You're reading from  C++ High Performance. - Second Edition

Product typeBook
Published inDec 2020
Reading LevelIntermediate
PublisherPackt
ISBN-139781839216541
Edition2nd Edition
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Authors (2):
Björn Andrist
Björn Andrist
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Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

Viktor Sehr
Viktor Sehr
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Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr

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Postponing sqrt computations

This section will show you how to use a proxy object in order to postpone, or even avoid, using the computationally heavy std::sqrt() function when comparing the length of two-dimensional vectors.

A simple two-dimensional vector class

Let's start with a simple two-dimensional vector class. It has x and y coordinates and a member function called length() that calculates the distance from the origin to the location (x, y). We will call the class Vec2D. Here follows the definition:

class Vec2D {
public:
  Vec2D(float x, float y) : x_{x}, y_{y} {}
  auto length() const {
    auto squared = x_*x_ + y_*y_;
    return std::sqrt(squared);
  }
private:
  float x_{};
  float y_{};
};

Here is an example of how clients can use Vec2D:

auto a = Vec2D{3, 4}; 
auto b = Vec2D{4, 4};
auto shortest = a.length() < b.length() ? a : b;
auto length = shortest.length();
std::cout << length; // Prints 5 

The example creates two vectors and...

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C++ High Performance. - Second Edition
Published in: Dec 2020Publisher: PacktISBN-13: 9781839216541

Authors (2)

author image
Björn Andrist

Björn Andrist is a freelance software consultant currently focusing on audio applications. For more than 15 years, he has been working professionally with C++ in projects ranging from UNIX server applications to real-time audio applications on desktop and mobile. In the past, he has also taught courses in algorithms and data structures, concurrent programming, and programming methodologies. Björn holds a BS in computer engineering and an MS in computer science from KTH Royal Institute of Technology.
Read more about Björn Andrist

author image
Viktor Sehr

Viktor Sehr is the founder and main developer of the small game studio Toppluva AB. At Toppluva he develops a custom graphics engine which powers the open-world skiing game Grand Mountain Adventure. He has 13 years of professional experience using C++, with real-time graphics, audio, and architectural design as his focus areas. Through his career, he has developed medical visualization software at Mentice and Raysearch Laboratories as well as real-time audio applications at Propellerhead Software. Viktor holds an M.S. in media science from Linköping University.
Read more about Viktor Sehr