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haXe 2 Beginner's Guide

You're reading from  haXe 2 Beginner's Guide

Product type Book
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Pages 288 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Embedding assets


Before we can use images or sounds in our applications for Flash, we should embed these assets. The haXe compiler does not directly manage that, but there are several tools that can be used to do it, such as the following:

  • SWFMILL

  • SamHaXe-Open

  • The Flash IDE

  • Some other tools that can export to SWF format

SWFMILL has been around for years, even before haXe. So, in this chapter, we are going to see how to use it.

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