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haXe 2 Beginner's Guide

You're reading from  haXe 2 Beginner's Guide

Product type Book
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Pages 288 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Time for action – Setting up the model


First, let's create our computer model.

We need to have the following data about the computers:

  • Their names

  • The operating systems they are running

Note that the OS field will use an enum with the three mainly used OS fields and an "Other" field.

Therefore, let's create our Computer.hx file with the following code in the computerList.models namespace:

package computerList.models;

class Computer
{
   public var name:String;
   public var operatingSystem : OS;
   
   public function new()
   {
      
   }
}

enum OS
{
   Windows;
   Linux(distro:String);
   MacOSX;
   Other(name:String);
}

That is all we to write in our model at the moment.

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